Windows and doors, etc. have traditionally been defined by their length and width in ReluxDesktop, i.e. they have been rectangular.
These
shapes have been extended by circular, semi-circular and polygonal
shapes. The next figure shows the new shapes that are possible.
From left to right: rectangular-, circular-, semi-circular-, polygonal windows.
Additional geometry
Well-versed
users will be familiar with the option of adding window frames
and window sills, etc. from our raytracing engine.
The
raytracer has been capable of calculating an additional geometry for a
long time. This additional geometry can fundamentally now be used as well.
It can be accessed and adjusted via the property window for the room element in question.
Settings for the additional geometry of a window.
The
geometry of the frame can be edited via the properties window for the
windows, doors, or pictures and relates to all the geometries which
point to the same reference. This additional geometry is comparable with
a library object. It is naturally still possible to administer a number
of different additional geometries.
If
a window has an additional geometry, then the window-bar factor is
superfluous, since the bars are already taken into account in the
calculation through the additional geometry. For this reason, this
factor is set on 1.0 if an additional geometry is allocated to the
window and is blocked in the dialogue.
Rotation of the wall objects
With
skylights, in particular, planners would frequently like to be able to
rotate these around their z-axis. This can now be done via the dialogue
or interactively in the 2D/3D view.
Depiction of a realistic wall jamb
The
window is placed in the middle of the wall. The thickness of the walls
and ceilings and hence the position of the window can be set in the
default settings. This gives rise to a wall jamb on both the inside and the outside wall. The material for the jamb is identical to the material for the inside or outside wall.
Design of wall elements / drawing windows
Polygonal windows and doors can also be constructed or drawn interactively on the screen using the mouse. To do this, you should select the tool for constructing windows via menu
"Insert"
>
"Room object"
>
"Window"
. Activate the
"Construct window"
tool.
Select a wall on which the window is to be constructed. Via 3D or in the scene tree.
Draw the describing polygon on this wall.