A lentil – or a discus as it is known in athletics – is to be modelled.
The lateral surfaces of the discus are to be flattened so that they end in a blunt edge.
To do this, we use a Boolean intersection of three objects.
The objects required are two compressed spheres and a cylinder.
Example of modelling a discus
- Position a compressed sphere.
- Duplicate the sphere positioned under "1" and shift it sideways.
- Position a round cylinder (rotated 90° around the x-axis).
- Generate a Boolean intersection between all three objects.